Source: Artificer UA (17.12.2024)

Level 2 Conjuration (Artificer)

Casting Time: 1 hour or Ritual
Range: 10 feet
Components: V, S, M (a gem or crystal worth 100+ GP, which the spell consumes)
Duration: Instantaneous

You summon a special homunculus in an unoccupied space within range. This creature uses the Homunculus Servant stat block. If you already have a homunculus from this spell, the homunculus is replaced by the new one. You determine the homunculus’s appearance, such as a mechanical-looking bird; winged vials; or miniature, animate cauldrons.

Homunculus Servant

Homunculus Servant
Tiny Construct, Neutral
Armor Class: 13
Hit Points: 5 + 5 per spell level (the homunculus has a number of Hit Dice [d4s] equal to the spell’s level)
Speed: 20 ft., Fly 30 ft.
STR (Mod/Save) DEX (Mod/Save) CON (Mod/Save) INT (Mod/Save) WIS (Mod/Save) CHA (Mod/Save)
4 (-3/-3) 15 (+2/+2) 12 (+1/+1) 10 (−0/-0) 10 (+0/+0) 7 (-2/-2)
Immunities: Poison; Exhaustion, Poisoned
Senses: Darkvision 60 ft.; Passive Perception 10
Languages: Telepathy 1 mile (works only with you)
Challenge Rating: None (XP 0; PB equals your Proficiency Bonus)
Traits
Evasion. If the homunculus is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the homunculus instead takes no damage if it succeeds on the save and only half damage if it fails. It can’t use this trait if it has the Incapacitated condition.
Magic Bond. Add the spell level to any ability check or saving throw the homunculus makes.
Actions
Force Strike. Melee or Ranged Attack Roll: Bonus equals your spell attack modifier, reach 5 ft. or range 30 ft. Hit: 1d6 plus the spell’s level of Force damage.
Reactions
Channel Magic. Trigger: You cast a spell that has a range of touch while the homunculus is within 120 feet of you. Response: The homunculus delivers the spell through its touch.

Combat
The homunculus is an ally to you and your allies. In combat, it shares your Initiative count, but it takes its turn immediately after yours. It obeys your commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its movement to avoid danger.

Using a Higher-Level Spell Slot
Use the spell slot’s level for the spell’s level in the stat block.