Source: Player's Handbook
Level 5 Conjuration (Cleric, Paladin)
Casting Time: Action
Range: 90 feet
Components: V, S, M (a reliquary worth 500+ GP)
Duration: Concentration, up to 1 hour
You call forth a Celestial spirit. It manifests in an angelic form in an unoccupied space that you can see within range and uses the Celestial Spirit stat block. When you cast the spell, choose Avenger or Defender. Your choice determines certain details in its stat block. The creature disappears when it drops to 0 Hit Points or when the spell ends.
The creature is an ally to you and your allies. In combat, the creature shares your Initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its movement to avoid danger.
Using a Higher-Level Spell Slot. Use the spell slot’s level for the spell’s level in the stat block.
Celestial Spirit | |||||
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Large Celestial, Neutral | |||||
Armor Class: 11 + the spell’s level + 2 (Defender only) | |||||
Hit Points: 40 + 10 for each spell level above 5 | |||||
Speed: 30 ft., Fly 40 ft. | |||||
STR (Mod/Save) | DEX (Mod/Save) | CON (Mod/Save) | INT (Mod/Save) | WIS (Mod/Save) | CHA (Mod/Save) |
16 (+3/+3) | 14 (+2/+2) | 16 (+3/+3) | 10 (+0/+0) | 14 (+2/+2) | 16 (+3/+3) |
Resistances: Radiant | |||||
Immunities: Charmed, Frightened | |||||
Senses: Darkvision 60 ft., Passive Perception 12 | |||||
Languages: Celestial, understands the languages you know | |||||
Challenge Rating: None (XP 0; PB equals your Proficiency Bonus) | |||||
Actions | |||||
Multiattack. The spirit makes a number of attacks equal to half this spell’s level (round down). | |||||
Radiant Bow (Avenger Only). Ranged Attack Roll: Bonus equals your spell attack modifier, range 600 ft. Hit: 2d6 + 2 + the spell’s level Radiant damage. | |||||
Radiant Mace (Defender Only). Melee Attack Roll: Bonus equals your spell attack modifier, reach 5 ft. Hit: 1d10 + 3 + the spell’s level Radiant damage, and the spirit can choose itself or another creature it can see within 10 feet of the target. The chosen creature gains 1d10 Temporary Hit Points. | |||||
Healing Touch (1/Day). The spirit touches another creature. The target regains Hit Points equal to 2d8 + the spell’s level. |