Source: Dungeon Master's Guide

Scroll, Rare

Each Scroll of Protection works against creatures of a specific creature type chosen by the DM or determined by rolling on the following table.

1d100 Creature Type
01-10 Aberrations
11-15 Beasts
16-20 Celestials
21-25 Constructs
26-35 Dragons
36-45 Elementals
46-50 Humanoids
51-60 Fey
61-70 Fiends
71-75 Giants
76-80 Monstrosities
81-85 Oozes
86-90 Plants
91-00 Undead

Using a Magic action to read the scroll creates a 5-foot Emanation originating from you. For 5 minutes, creatures of the specified type can’t enter or affect anything in the area. However, if you move in such a way that a creature of the specified type would be inside the area, the effect ends.

As a Magic action, a creature within 5 feet of the Emanation can attempt to overcome it, which forces the creature to make a DC 15 Charisma saving throw. On a successful save, the creature ceases to be affected by the Emanation.