Ammunition of Slaying
Source: Dungeon Master's Guide
Weapon (Any Ammunition), Very Rare
This magic ammunition is meant to slay creatures of a particular type, which the DM chooses or determines randomly by rolling on the table below. If a creature of that type takes damage from the ammunition, the creature makes a DC 17 Constitution saving throw, taking an extra 6d10 Force damage on a failed save or half as much extra damage on a successful one.
After dealing its extra damage to a creature, the ammunition becomes nonmagical.
1d100 | Creature Type |
---|---|
01-10 | Aberrations |
11-15 | Beasts |
16-20 | Celestials |
21-25 | Constructs |
26–35 | Dragons |
36–45 | Elementals |
46–50 | Humanoids |
51–60 | Fey |
61–70 | Fiends |
71–75 | Giants |
76–80 | Monstrosities |
81–85 | Oozes |
86–90 | Plants |
91–00 | Undead |